Book

Game design workshop: a playcentric approach to creating innovative games

by  Tracy Fullerton

Description

"Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres of play as well as processes, such as agile development (SCRUM). This edition emphasizes how to work with analytics to improve game play experience and the commercial viability of games. It also includes interviews with a number of independent designers"-- Provided by publisher

Table Of Contents

  • Game design basics. The role of the game designer
  • The structure of games
  • Working with formal elements
  • Working with dramatic elements
  • Working with system dynamics
  • Designing a game. Conceptualization
  • Prototyping
  • Digital prototyping
  • Playtesting
  • Functionality, completeness, and balance
  • Fun and accessibility
  • Working as a game designer. Team structures
  • Stages and methods of development
  • Communicating your designs
  • Understanding the new game industry
  • Selling yourself and your ideas to the game industry

Subject

Programming / Design / Computer games / Computer graphics

Details

Published Boca Raton : CRC Press/Taylor & Francis, 2014
Language English
Material xxvii, 507 p.
ISBN 9781482217162
Location
TCDC Bangkok - Closed Stack

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