Book

Multiplayer game programming: architecting networked games

by  Joshua L Glazer / Sanjay Madhav

Table Of Contents

  • Overview of networked games
  • The internet
  • Berkeley sockets
  • Object serialization
  • Object replication
  • Network topologies and sample games
  • Latency, jitter, and reliability
  • Improved latency handling
  • Scalability
  • Security
  • Real-world engines
  • Gamer services
  • Cloud hosting dedicated servers

Subject

Programming / Computer games

Details

Published New York, New York : Addison-Wesley, 2016
Language English
Material xvi, 365 p.
ISBN 0134034309 / 9780134034300
Location
AIS D.C. - General Collection

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