Book

Game character creation with Blender and Unity

by  Christopher W Totten

Table Of Contents

  • Basic game art concepts
  • Blender basics for game characters
  • Modeling the character
  • Prepping for zombie details with UV unwrapping
  • Sculpting for normal maps
  • Digital painting color maps
  • Rigging for realistic movement
  • Animating the zombie
  • Unity engine basics
  • Implementing your zombie in the unity game

Subject

Design / Programming / Video game characters / Computer games / Three-dimensional display systems / Computer animation

Details

Published Hoboken, NJ. : John Wiley & Sons, 2012
Language English
Material xxv, 292 p.
ISBN 1118172728 / 9781118172728
Location
TCDC Bangkok - General Collection

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