Book

Design thinking for visual communication

by  Gavin Ambrose / Paul Harris

Description

"How do you start a design project? How can you generate ideas and concepts in response to a design brief? How do other designers do it? This book will answer all these questions and more. Now in its second edition, the highly popular Design Thinking for Visual Communication identifies methods and thought processes used by designers in order to start the process that eventually leads to a finished piece of work. Step-by-step guidance for each part of the process is highlighted by real-life case studies, enabling the student to see teaching in practice. This focus on ideas and methods eschews an abstract, academic approach in favour of a useable approach to design as a problem-solving activity.The new edition now includes contributions from a broader international range of design practices and adds depth to existing case studies by looking in greater detail at some of the processes used"-- Provided by publisher

"An introductory guide to generating creative ideas and concepts for graphic designers"-- Provided by publisher

Table Of Contents

  • Chapter one: Stages of Thinking; Stage one
  • Define; Stage two
  • Research; Stage three
  • Ideate; Stage four
  • Prototype; Stage five
  • Select; Stage six
  • Implement; Stage seven
  • Learn; Industry view: NB Studio. Chapter two: Research; Identifying drivers; Information gathering; Target groups; Samples and feedback; Industry view: Tanner Christensen. Chapter three: Idea Generation; Basic design directions; Questions and answers; Themes of thinking; Inspiration and references; Brainstorming; Value; Inclusion; Sketching; Industry view: Planning Unit. Chapter four: Refinement; Thinking in images; Thinking in signs; Appropriation; Humor; Personification; Visual metaphors; Modification; Thinking in words; Type 'faces'; Thinking in shapes; Thinking in color; Thinking in technology; Industry view: Lavernia & Cienfuegos. Chapter five: Prototyping; Developing designs; 'Types' of prototype; Vocabulary; What do do if you get stuck; Industry view: Second Story. Chapter six: Implementation; Format; Materials; Finishing; Media; Scale; Series/Continuity; Industry view: Design is Play

Subject

Case studies / Graphic arts / Graphic design (Typography) / Communication in design / Design

Details

Part of Series Basics design
Published London ; New York, NY : Bloomsbury, 2015
Language English
Material 192 p.
ISBN 1472572718 / 9781472572714
Location
TCDC Bangkok - General Collection
TCDC Bangkok - Closed Stack
TCDC Chiang Mai - General Collection

Related To This Item

สื่ออื่นๆ ที่เกี่ยวข้อง


You May Also Like

แนะนำสื่ออื่นๆ ที่น่าสนใจ


Your Recent Views

สื่ออื่นๆ ที่คุณเพิ่งดู